Palaceof Darkness. Swamp Palace. Skull Dungeon. Blind's Hideout. Ice Palace. Misery Mire. Turtle Rock. Ganon's Tower. Light World Click on a region for detailed map: Large Map Dark World Click on a region for detailed map: LargeNintendo’s most iconic adventure series is famous for its insane speedrunning community. A Link to the Past is no exception. The Legends of Zelda A Link to the Past is the third installment of the Legend of Zelda series. It was originally released in 1991 on the Super Nintendo Entertainment System but has since been ported to Game Boy, Wii virtual console, and Switch. While Ocarina of Time gets the most speedrunning attention, diligent Link to the Past fans have finished the game in just over 11 minutes. The three major categories for Link to the Past speedrunning each have their own unique ruleset. Here are the No Major Glitches, Restricted Glitches, and Glitch rulesets explained for Legend of Zelda A Link to the Past. Link to the Past NMG speedrun rules The Any% No Major Glitches category is the most popular version of Link to the Past speedrunning. Players must navigate through the game as normal, completing the major dungeons and squaring off against Ganon. True to its name, No Major Glitches runs can’t employ techniques like clipping out of bounds or abusing the game engine. The current record holder for Link to the Past with no major glitches is Edwwwward from Germany. The Twitch streamer achieved a record time of 12303. He also holds the record for fastest Master Sword at just over 21 minutes. Xelna’s 100% Link to the Past NMG speedrun record isn’t too much longer at 14118. Link to the Past Major Glitchless speedrun rules The Major Glitches speedrun variant for Link to the Past has a surprisingly brief ruleset. Players are allowed to use a movement glitch to force Link outside of the intended movement boundaries. This rule also prohibits the use of level warps and other truly game-breaking strategies. Walking wherever you want is just as useful as it sounds. fsg from Sweden has the fastest Any% Link to the Past Minor Glitches speedrun at 2535. That’s almost an hour shaved off the glitchless run. It notably doesn’t actually shed that much time off the 100% category. Almost all the game’s collectibles are understandably within the normally navigable boundary. Lui from Mexico rules the niche category with 12844. Link to the Past Major Glitches speedrun rules The special rules above are meant to nudge the runners towards actually playing the game, collecting loot, and defeating bosses in a reasonable order. That concept flies out of the window for Link to the Past Major Glitches. The record run for Any% consists of Link jumping off a cliff before running across the screen in a loop, then turning invisible and teleporting to the final dungeon. The two major subcategories for major glitched Link to the Past speedruns are Defeat Ganon and Any%. The first still requires players to complete the final fight of the game. The record is held by a Norwegian gamer named poor_little_pinkus at 1106. That may seem super short but the Any% major glitches category is the absolute fastest Link to the Past speedrun. French Zelda fan Lomiig set a time of just one minute and 31 seconds, a record that’s gone unchallenged since 2017. Link to the Past weird speedrun categories There are a few more interesting runs that Link to the Past speedrunners have developed over the years. The first is Swordless, where players use any glitches to beat the game without ever collecting a sword. This humorous run was famously performed by Andy at Summer Games Done Quick 2017. American ChexHuman achieved a time of 5559 to establish a Swordless word record. Chexhuman also holds the record for another obscure Link to the Past speedrun contest. As expected, this run is one of the absolute glitchiest of them all. Chex accomplished the tall order of beginning with Ganon and ending on the Armor Knights in 5924. The rematches in Ganon’s Tower can be skipped so this category doesn’t start off with a boss rush inside of a boss rush. Legend of Zelda speedrunners are so in tune with the game that many attempt to speedrun blindfolded. Dutch streamer katun24 accomplished his run in just under three minutes. American runner mooglemod accomplished a similar feat by completing the game with only one hand. He defeated Ganon with major glitches or a second thumb in 13521. Nobody has contributed a record for a one-handed blindfolded Link to the Past speedrun yet. The final crazy Link to the Past speedrun category uses a fan-made script to convert the game into a two-player adventure. The two players can accomplish separate objectives in real-time, allowing skilled Zelda speedrunners to divide and conquer. The duo record-holders for Major Glitchless co-op Link to the Past speedrunning are Fricker22 and bydey. After countless runs, they achieved the best time of 5535. Nintendo Switch Important facts for the handheld console Steven Rondina • May 24, 2022 609 pm We explain all the different types of Minecraft speedruns Kenneth Williams • August 12, 2021 759 pm What you need to know about Nintendo Switch Online in 2021 Steven Rondina • August 12, 2021 547 am Can old Nintendo games be played on the Switch? Albert Sheng • May 12, 2022 151 am Are Pokemon Red and Blue about to arrive on Nintendo Switch? Steven Rondina • September 3, 2021 248 pm These are the 10 best cheap games for Nintendo Switch Steven Rondina • May 27, 2022 637 pm
ShadowLink (also collectively known as Shadow Links in numbers) is Link's evil clone and the manifestation of Ganondorf's resentment and negative thoughts against Link that he gains whenever he is defeated by him. Ganondorf's thoughts travel through time and space to manifest through the Dark Mirror and are thus a part of Ganondorf. Shadow Links are similar to both
After you rescue the seven maidens, you can open the entrance of Ganon's Tower. Refill Medicine of Magic and Fairies if Needed Reach Ganon's Tower Optional Get the Map and two Keys Get a Key Get the Compass Get a Second Key Reach a Mini Boss Armos Knights Get the Big Key Get the Red Mail Reach another Mini-Boss Lanmolas Get a Third Key Get a Fourth Key Moldorm Reach the Boss Agahnim II Prepare for the Final Battle Ganon Refill Medicine of Magic and Fairies if Needed This is the final dungeon, so be sure to fill your bottles with potions and fairies before you proceed. Afterward, follow the directions to Turtle Rock. Reach Ganon's Tower Go west from the entrance to Turtle Rock. You will encounter Lynels on the way. Your Mirror Shield will block their beams. They can't be hurt by the sword beam, so you will have to hit them with the blade of your sword. Keep going west and you will find Ganon's Tower in the same place as the Tower of Hera in the Light World. Stand in front of it and the maidens will open the entrance. Optional Get the Map and two Keys If you don't want the map, skip to Get a Key below. If you do want the map, go to the northwest corner of the room and go down the stairs there. Avoid the Spark spinning around the lamp, and dash into that lamp to get the key. Then go through the door in the west wall. Pick up the southeast skull to get a key. Then avoid the blue Bumper on the conveyor belt and use the Hammer on two of the Moles on opposite sides of the block, then push the block in the middle of the Moles to remove the holes in the floor and open the west door. Go through. Use the Hookshot on the block to the left, then lift the skull and go to the left side of the platform, and use the Hookshot on the block to the south. Use the Hookshot on the block to the east, then wait for the spike Trap to be out of the way and use the Hookshot on the block to the south. Go south past the Trap and use the Hookshot on the skulls to the south. Go through the locked east door. Get past the spinning Guruguru Bars and open the chest to get the Map. Hide in the southeast corner until you can safely go west, then go back through the west door. Go to the west wall, wait for the Trap to be out of the way, and use the Hookshot on the block to the north. Quickly go east and north to avoid the Trap, then use the Hookshot on the leftmost block to the north. Then go east and use the Hookshot on the block to the east, and finally use the Hookshot on the block to the north. Go through the door there. In the room with the blue Bumper and the conveyor belts, use the Hookshot on the block to the north, then go through the east door. Go through the locked east door. Get a Key If you followed the above steps to get the map, skip this paragraph. Go to the northeast corner of the room and go down the stairs there. Ignore the lever in the wall in this room because it will just make bombs fall from above if you pull it. The chests in this room contain arrows and bombs. Pick up the southwest skull to reveal a switch. Use the Cane of Somaria to put a block on it, then go through the east door. You can stand in the doorway to make the Rabbit Beam hit the wall, but quickly go east as soon as it is gone to avoid the Wallmaster that comes down from the ceiling. Keep moving to dodge the flying tiles, the Bubble, and the Wallmaster. If you use your sword, try to stay out of the way of the two Yomo Medusas that spit orbs at you. After all of the tiles are gone, use Magic Powder on the Bubble. If the tiles are gone and the Wallmaster is off screen, a chest will appear. Open it to get a key. Go east through the locked door. Advertisement Continue Reading Below Get the Compass Watch out for Wallmasters in this room. Be sure to kill the Gibdo to the south, then go east to the two blocks. Push the lower block down. Pick up the two skulls on the west side of the room one has a large magic jar, then go south, past the spike Trap. Be sure to kill the Stalfos if it is nearby, then go to the southwest corner of the room and be sure to kill the two blue Bari while trying to dodge the orbs from the Medusa statue. Go back to the north part of the room. You now have to light all four torches in the room with the Fire Rod. Start from the north end of the room and make your way south. Be careful to avoid the Wallmaster, and be sure to use the Fire Rod twice if it gets in your way. When all four torches are burning, the south door will open. Go through it. Advertisement Continue Reading Below There is no Wallmaster in this room. Kill all of the Gibdos in the room. If any are too far away, lure them to you by staying near the south wall. Then walk up against the small wall near the conveyor belt and go north until you are in the small corner where the large wall connects to the small wall. Place a bomb, then quickly press A to lift it, and quickly face east and press A to throw the bomb onto the conveyor belt. If you don't do it quickly enough, it will detonate too soon to hit the crystal switch. After the blue blocks go down, throw another bomb onto the conveyor belt and walk west past the blue line. When the orange blocks go down, pick up the skulls to get a small magic jar and a bomb. Go through the west door. Kill the two Hardhat Beetles, but don't open the northwest chest yet. Open the other chests first to get rupees and arrows, then open the northwest chest last to get the Compass. Holes will open in the floor. Step onto the nearby warp tile. Advertisement Continue Reading Below Get a Second Key Use the Hookshot to kill the blue Bari, then walk east along the conveyor belt, but stop as soon as you step onto the star switches, because a hole will appear to the right of them. Go south and step onto the next conveyor belt, but stand still and let it take you to the next star switches. After the holes change position, go north and pick up the two skulls to find a key. Go east along the next conveyor belt but stop as soon as you step on the star switches at the end. Then go south and then east past the next conveyor belt. Kill or ignore the blue Bari and go through the locked door in the east wall. Reach a Mini Boss Quickly use the Magic Cape and dash south along the bridge, then pick up the skull to the right and take off the Magic Cape. Kill the Hardhat Beetle, then go through the west door. Try to kill the Hardhat Beetle on the central platform a Silver Arrow works well, then go clockwise around the edge of the room to reach the statue. Pull it south to reveal a star switch, then get the statue out of the way and step onto the star switch. Go counterclockwise to the new bridge and step on the warp tile. Walk west and you will be on an invisible floor. Keep going directly west and go through the west door. Go west, avoid the Winder along the wall, then go north along the narrow walkway. Kill all of the Hardhat Beetles that you can, using Silver Arrows to hit the ones that you can't reach. Then don't pick up the lower of the two skulls, but do pick up the upper one. Then go to the northwest part of the room and go to the right side of the ledge, and you can see a torch to the right. Hit it with the Fire Rod to reveal the invisible path, then use the Hookshot on the skull down below, and you should have time to walk across the path before it becomes invisible again. If not, you can use the Ether Medallion or the Cane of Somaria to push blocks along it until you reach the end. Go through the door at the end of the invisible path. Advertisement Continue Reading Below Armos Knights Use Magic Powder on the Bubbles. You can open the chest to get arrows. Bomb the floor near the chest to open a hole. Fall into it and you will face the Armos Knights, but this time, the floor is slippery. However, your Silver Arrows will defeat them in one shot. Kill them, then go through the north door. Get the Big Key Open the chest to get the Big Key, arrows, and bombs. Go south to the Armos Knights' room, then go through the west door. Get the Red Mail If you don't need fairies, go up the northwest stairs and skip to the next paragraph. If you do need fairies, dash into the cracked north wall, but beware of the Zoros that scurry out of the hole. Go through and you find four fairies. Go south from the fairy room, then go up the northwest stairs. Push the block on the right, then open the chest to get the Red Mail. You will take half as much damage as you did while wearing the Blue Mail. Go through the rightmost north door. Advertisement Continue Reading Below Reach another Mini-Boss Go up the stairs and you will be in a room with two pink Stalfos and a Spark spinning around a lamp. If you don't want the map, or you already got it, go up the north stairs. If you didn't get the map earlier and want to get it, you can go to Optional Get the Map and two Keys on this page to get it now, then when you are back in this room, go up the north stairs. You will be back in the entrance room of the dungeon. Go to the middle of the north side of the room and go up both of the stairs there to reach the next room. There are many spikes here, and orange and blue blocks, as well as Goriyas. Try to use Magic Powder on the Bubble. Then hit the northeast crystal switch to lower the blue blocks, and walk along the blue lines until you are near the southern door. Go north toward the northwest crystal switch and throw a skull at it to lower the orange blocks. Go west along the orange line and push the northernmost block upward to open the south door. Pick up the skull near the northwest crystal switch, then go south to the next junction so that you are up against the blue blocks. Hit the northwest crystal switch, then go south and through the door in the south wall. Advertisement Continue Reading Below Go south to the barrier near the statue and hold the A button to hold onto it, then use the directional pad to move the Goriyas to you. Shoot them with arrows. The door will open when both Goriyas are defeated. Go through the east door. Carefully kill the two Goriyas while avoiding the Beamos beams the Mirror Shield doesn't block Beamos beams. Then go through the north door. In this carpeted hallway with two Ganon statues, go north through the locked door. Make your way north along the upper area until you are north of the two spike Traps. Jump down from there and hit the crystal switch, but quickly go north to avoid a spike Trap that was blocked by the orange blocks. There are two Eyegores to the north. Kill the red one with an arrow when it is awake, and kill the green one with your sword when it is awake. Pick up the center skull and step on the switch. This will open the door. Then go south so you are within the orange lines, and hit the crystal switch so that most of the spike Traps are on the outside so you can safely go south to the stairs. When you are safely on the upper level, go east and then north, and go through the northeast door. Carefully cross the bridge, avoiding the cannonballs. At the east side of the bridge, go up the stairs in the north wall. In the next several rooms, you need to dodge the Beamos beams and defeat all of the enemies in the room to open the door. Once you reach the room where most of the floor is covered in ice and there is a stationary Beamos, you might want to use the Bombos medallion to defeat all of the enemies. Go west from that room to reach a corridor. In this corridor, watch out for the Rabbit Beam. Stand behind a statue to avoid it. Go through the door in the west wall. Advertisement Continue Reading Below Lanmolas You will arrive in a sand-filled room where you have to battle Lanmolas. This time, there is a Medusa statue in the corner, so you have to try to avoid its orbs throughout the battle. Get a Third Key After you defeat them, go through the north door. Pick up the skulls to find some recovery items, then go up the stairs in the north wall. Wait for the Purple Wizzrobes to stop being transparent, then use the Ether Medallion to kill them and reveal the hidden path. With the Wizzrobes gone, the door will open. Go along the invisible path, using the Cane of Somaria to push blocks along it if you are unsure where it is. Exit through the south door. Go south to the start of the bridge, then dash east past the Laser Eyes, then go through the north exit. Kill the Purple Wizzrobes one by one while dodging the spike Trap on the conveyor belt, then go through the north door. Quickly dash north before the path crumbles, but be careful of the red Taroses along the way. If you get knocked off, you can either go back to the previous room to make the path reappear, or you can try to go up a conveyor belt. When you have reached the north end of the room with the crumbling path, go through the east door. Advertisement Continue Reading Below Go east while avoiding the spinning Guruguru Bar, and lift the three skulls that are blocking the torches. Go west again to get out of the Guruguru Bar's path, then when you are ready, use the Fire Rod to light the northern torch first, then the eastern torch, then the south torch, and finally the west torch. Ignore the first two skulls on the way as you go south, but you should have time to pick up the third skull and get a magic jar and still have time to go through the east door before the torches go out. From where you arrive in the room, you will be safe from the Laser Eyes' lasers. Face north and hold the sword button to hold your shield to the right as you walk north. Pick up the skulls to get a full magic jar and a heart, then face north and hold the sword button as you go south to the stairs in the middle of the room. Go up them. The room in this floor will collapse soon, so quickly go east and use the Fire Rod to light the southeast torch, then go west and light the southwest torch, then go north and light the two northern torches, and go north through the door. Kill the two Helmasaurs you might find it easiest to throw skulls at them and one of them will drop a key. You can optionally open the chests to get some bombs. Go west through the locked door. Advertisement Continue Reading Below Get a Fourth Key Go directly west from the door until you are up against the wall. Place a bomb, then press A to pick it up and throw it onto the conveyor belt. If positioned correctly, it will explode at the cracked south wall and open a hole. Get in the path of the giant spike Trap and then get out of its way, and go through the hole while it is moving slowly back. Wait for the Rabbit Beam to hit the barrier, then hit one of the crystal switches, and avoid letting the Spark hit you. Use Magic Powder on the Bubble. Pick up the southeast skull to get a full magic jar. Go into the inside of the orange lines and hit a crystal switch so you can reach the chest. Open it to get a key. Then go outside of the blue line and hit a crystal switch, and go through the locked door in the south wall. Advertisement Continue Reading Below Moldorm You must battle Moldorm in an area that is a different shape from before. If you fall off, you will land in a large room with spikes, Purple Wizzrobes that appear in the four directions around you, and a Bubble, and you can return to the Moldorm's room by going to the northeast corner and up the stairs there. To defeat Moldorm, hit the end of its tail. You can hit it twice with the Golden Sword to kill it. Reach the Boss After it is gone, a chest appears in the south of the room. Use the Hookshot to reach it. It contains 20 rupees. Go south up the stairs, then push the upper block to the left, push the lower block to the left, and push the upper block to the left. Go through the door in the west wall. Go south to the ice and kill the Helmasaur with a Silver Arrow. Then make your way north and put on the Magic Cape to go north past the two blue Bumpers on the conveyor belt. When you reach the stairs in the north wall, take off the Magic Cape and go up the stairs. Go west and you will find the door to the dungeon boss. Advertisement Continue Reading Below Agahnim II Agahnim splits into three. Two are fake. The real one has the darkest shadow. In this battle, Agahnim will attack with large flashing orbs and small blue orbs like before, but he will not do the lightning attack in this battle. Whenever the clones move, position yourself across from the real Agahnim. Sidestep the circle of blue orbs, which will break apart if you hit them, and hit the large flashing orbs back at the real Agahnim. After you hit him with orbs enough times, there will be a cutscene. You will end up on the top of the Pyramid of Power. Prepare for the Final Battle Before you fall into the hole in the top of the Pyramid of Power, make sure that you get the Silver Arrows and Golden Sword from the Cursed Fairy. It is recommended to bring three fairies or two fairies and a red potion and a bottle of Medicine of Magic. When you are ready, fall into the hole in the top of the Pyramid of Power, and the battle will begin. Advertisement Continue Reading Below Ganon Hit Ganon with your sword as many times as you can. Ganon will throw his trident, which will float around the room, and Ganon will teleport from one place to another to catch the trident. Dodge the trident and hit Ganon whenever he stops. Eventually, Ganon will create an expanding circle of fireballs around himself. Stay far away to avoid getting hit by them. The fireballs will turn into fire bats that each fly in straight lines at you, so sidestep them carefully. Hit Ganon whenever you can safely reach him. After he takes more damage, Ganon will stop using his trident and teleport around the room several times. Hit Ganon as soon as he stops teleporting around, to try to prevent him from creating a flame bat that swirls in a spiral around him, leave flames behind. If you are not quick enough to stop him from creating a flame bat, avoid the edges of the room, because Ganon will pound the ground and cause one edge of the perimeter tiles to fall. If you fall, you will have to leave the Pyramid and start the battle again at the beginning. After all four edges of the floor have fallen away, there will be some dialogue, and Ganon will start shooting a line of fire at you as he teleports. Then the room will turn dark, and Ganon will become invisible. You must light the corner torches to reveal Ganon and make him vulnerable to attack. As soon as all four torches are burning, hit him with the Golden Sword to stun him, and quickly shoot him with a Silver Arrow before he can recover. Repeat this process until Ganon is defeated. Afterward, go north through the door that opens. Congratulations! You won! Enjoy the ending!Thereis no greater moment in A Link to the Past than watching Ganon being destroyed with the silver arrows and stepping foot into the Triforce room. It’s a room like no other in the game where Refers to a glitch in the Japanese version of Link To the Past. In Ganon’s final stage, if the player is able to light the left torch before the right torch goes, out the right torch will remain lit for the rest of the fight. This makes relighting the torches much easier and the fight quicker. All but required for an attempt at Silverless Ganon. Thank you to axeil for providing content for this entry. Howto Beat Ganon. First, after you fall down the hole in the Pyramid of Power, wait for Ganon to stop talking, then, while he's spining his trident around, attack him with your sword as many times as possible. Next, wait for him to teleport to another location and repeat the process. After you have hit him three or four times, he will start
Published Jul 22nd, 2016, 7/22/16 220 pm 2,443 views, 2 today 207 downloads, 0 today 23 27 1484522 DrzzterForum Moderator Level 72 Legendary Prince 2,672 for ike and waka's contest"I never imagined a boy like you could give me so much trouble. It's unbelievable that you defeated my alter-ego, Agahnim the Dark Wizard, twice! But I will never give you the Triforce. I will destroy you and make my wish to conquer both Light and Dark Worlds come true without delay."
ALink to the Past Game Quotes - Translation Comparison Table . Made by davogones and KWhazit for Zelda Legends Original translation by KWhazit on his web site Version 1.1, Last modified 10/7/2005. This is a table comparing the Japanese and English texts of A Link to the Past for the SNES. The table is based on the work originally done by KWhazit on his web
"I never imagined a boy like you could give me so much trouble. It's unbelievable that you defeated my alter-ego, Agahnim the Dark Wizard, twice! But I will never give you the Triforce. I will destroy you and make my wish to conquer both Light and Dark Worlds come true without delay." — Ganon Ganon 邪悪ã王ガノン Jaaku no ÅŒ Ganon?, King of Evil Ganon is the final boss of The Legend of Zelda A Link to the Past. Link battles this hideous monster within the Pyramid. Story Artwork of Link's battle with Ganon Ganon was once an ordinary thief named Ganondorf who stumbled across the Triforce in the Golden Land. Upon touching the Triforce, the Golden Land was altered to his image, becoming the Dark World. Ganon himself was altered into a powerful being capable of incredible feats of might and magic. Not satisfied with his own world, Ganon sought to conquer Hyrule, as well. However, he was stopped by the actions of the Seven Wise Men and was sealed away. From inside the Dark World, however, Ganon was able to construct an avatar named Agahnim. Upon reaching Hyrule, Agahnim began to use magic in order to seal away the descendents of the Seven Sages in order to free Ganon. Once Princess Zelda, the final descendent, was sealed away, the Dark World was unleashed and Ganon was freed. After freeing the Seven Maidens, Link ascends Ganon's Tower and defeats Agahnim, who Ganon describes as his alter ego. Ganon then rises from Agahnim's body before transforming into a bat and flying to the Pyramid in the center of the Dark World, where he breaks a hole through the Pyramid's top. Link uses the flute to call his bird and follows Ganon to the Pyramid. Inside, Link and Ganon battle for the future of Hyrule. Link defeats Ganon with the help of the Silver Arrows and a doorway opens. Link enters it and finds himself in a hall where the omniscient Triforce lies. Wishing with all of his heart for Ganon's evil deeds to be undone, Link touches the Triforce, and his wishes are granted. The Dark World disappears and the land of Hyrule is restored to peace. Battle Ganon warps across the room, throwing his trident like a boomerang. After Link deals a certain amount of damage with his sword, Ganon will generate rings of fireballs around himself, which will turn into bat shapes similar to Fire Keese and fly at Link. After Ganon has taken more damage, he will cause the bordering floor to collapse and send Fire Keese in a spiral pattern, which leave a trail of flame. Ganon then makes the room go dark, rendering himself invisible, and warps around the arena shooting more Fire Keese straight at Link. Link must relight the torches with the Lantern or the Fire Rod, making Ganon visible again so that he can stun him with a sword slash. Link must then shoot Ganon with a silver arrow. After Link repeats this four times, Ganon is defeated. If Link falls off the edge of the battlefield after Ganon makes the floor collapse, the battle ends, and Link finds himself in a corridor with a Telepathic Tile through which Sahasrahla will advise him. The battle against Ganon must then be fought again from the beginning. This happens even after Ganon is defeated. Video Gallery The Legend of Zelda A Link to the Past Characters Agahnim  Ganon  Link  Link's Uncle  Princess Zelda  Sahasrahla  Seven Maidens—Full list of characters Bosses Armos Knights  Lanmolas  Moldorm  Agahnim  Helmasaur King  Arrghus  Mothula  Blind  Kholdstare  Vitreous  Trinexx  Ganon Locations Light World  Dark World—Full list of locations Dungeons Light World Hyrule Castle  Eastern Palace  Desert Palace  Tower of Hera  Hyrule Castle Tower Dark World Palace of Darkness  Swamp Palace  Skull Woods  Thieves' Town  Ice Palace  Misery Mire  Turtle Rock  Ganon's Tower  Palace of the Four Sword Equipment Weapons Lantern  Fighter's Sword  Fighter's Shield  Boomerang  Bomb  Bow  Power Glove  Magic Mirror  Moon Pearl  Master Sword  Magic Hammer  Tempered Sword  Red Shield  Hookshot  Fire Rod  Ice Rod  Cane of Somaria  Mirror Shield  Super Bomb  Golden Sword  Silver Arrow Items Bug-Catching Net  Pegasus Shoes  Book of Mudora  Magic Bottle x4  Magic Powder  Shovel  Flute  Zora's Flippers  Titan's Mitt  Bombos Medallion  Quake Medallion  Ether Medallion  Cane of Somaria  Cane of Byrna  Magic Cape  Blue Mail  Red Mail Quest Items Pendants of Virtue  Maiden's Crystals Races Fairy  Human  Hylian
Ganons Tower is the final dungeon in The Legend of Zelda: A Link to the Past. It is located on Death Mountain in the Dark World and serves as the Dark World's equivalent of the Tower of Hera. It cannot be accessed until Link has freed all the Seven Maidens. When all Connection timed out Error code 522 2022-08-26 114135 UTC Host Error What happened? The initial connection between Cloudflare's network and the origin web server timed out. As a result, the web page can not be displayed. What can I do? If you're a visitor of this website Please try again in a few minutes. If you're the owner of this website Contact your hosting provider letting them know your web server is not completing requests. An Error 522 means that the request was able to connect to your web server, but that the request didn't finish. The most likely cause is that something on your server is hogging resources. Additional troubleshooting information here. Cloudflare Ray ID 740c4bcd3ee841da • Your IP • Performance & security by Cloudflare Ialso really need Link x Modern/Isekai/Player reader fic recs. Likes: 608. After an age of medieval rule, a modern Kingdom of Hyrule enters a chaotic war with the nations of Gerudo and Valent. A rom-com stuffed with action and drama galore. Looks, intelligence, popularity, riches and glories. ^Give this Link pink .. "/>"With this, the seal of the seven sages is at last broken. It is now only a matter of time before evil power covers this land completely...After all, the legendary Hero cannot defeat us, the tribe of evil, when we are armed with the Power of Gold."After successfully killing the Hero of Time and obtaining the full Triforce, Ganon was still unable to rule Hyrule as he thought he deserved. To save the kingdom, the seven sages had him hastily banished into the Sacred Realm. But the knowledge of the Triforce's existence was out, and many wars were held as people tried to get hold of its power, all the while Ganon used it to corrupt the Sacred Realm into the Dark World. Generations later, when these wars had long since finished with no victor, Ganon once again tried to bring Hyrule under his rule. Using the alter ego of Agahnim Ganon took control of the soldiers defending Hyrule castle, sent the descendants of the Seven Sages into the Dark World, and worked towards releasing his full A Link to the Past, Ganon spends most the game as Agahnim. Ganon only calls Agahnim an 'alter ego', but doesn't elaborate on whether this means he was just in disguise or if he was possessing someone. As such, feats under this guise will be marked 'Ag'.PhysicalsDurability It's thought that the Master Sword is the only weapon capable of defeating himAgDurability Takes Link's sword swingsDurability Takes his own reflected magicAgDurability Needs to be shot with several silver arrows to be 'totally destroyed', according to the Essence of the Triforce a fairy states it explicitly has to be silver arrows and not any other type of weaponMagicOffensiveCreates a magic blastAgCreates four small balls of magic which split apart upon hitting a wallAgCreates a ring of fireballs around himself, which shape into bats and shoot after LinkCreates a fire bat which leaves fire on the ground behind it and jumps to shake the ground in a manner that freezes Link and causes the tiles along the wall to fallFires magically created electricity from his handsAgMobilityAfter initially leaving Agahnim's body as a spirit, turns into a bat. This bat quickly travels to a pyramid in the Dark World and breaks through the stone roofTeleports to the next roomAgTurns into a black ball to move aboutAgTeleports Link to the Dark WorldAgThrough a ritual, sends Maidens to the Dark World as crystals that are protected by powerful monstersAgOtherControls all of the knights in and around Hyrule Castle to act under his wishesAgCreates two translucent clones of himself, both of which are capable of casting offensive spellsOtherThrows his trident in a boomerang-like mannerResurrectedIn the true final boss of Oracle of Ages/Seasons, Ganon is ressurected. However, due to being unable to use Zelda as a sacrifice as intended, the Ganon that returned was little more than a mindless out several balls of magicShoots a blast of explosive energyCan summon his trident, either for a slash or to create four balls of energy which fire off in different directions, shortly after splitting into three energy balls eachTeleports around by disappearing for a period of time before reappearingwCEm.